Smithsoft Games announces first ever word unscrambler, monster shooter game to
hit the market.

Smithsoft, the all female studio from Brisbane, Australia has announced the release date of
Pandora’s Books on iOS for August 18. The first ever game to combine word unscrambling
and monster shooting into the one game.

Pandora’s Books is a fun, brain teasing, fast paced mobile game where players help
Pandora defend cities in the worlds of classic books by unscrambling words. Players can
challenge themselves as much or as little as you like. It depends on how many clues you
use. The words are from classic books, some dating from the 1800s.

Smithsoft was founded by Sarah Smith in 2012, a veteran programmer who has been
developing games of all kinds since the 1990’s. As a software engineer, Sarah has worked
for a number of high profile tech companies including Nokia and Google and she’s now
realised her ambition of running her own studio through the development of Pandora’s
Books in January 2016.

“I wanted to bring something to the market that was different. Something that no one had
ever done before.” says Sarah. “I wanted to bring these classic books back to life and
reignite some of the old school words. To really challenge people and get them to use their
brains whilst still having a bit of fun. It’s not meant to be too serious. It’s a bit of a different
slant to your ‘Word Brain’ games or ‘Words with Friends’. But like those games, this is a
game that anyone from 8 to 80 can just pick up and play.”

Smithsoft is focused on releasing Pandora’s Books as a game of service. “For us, when we
release the game it’s really still in development. Yes we’ve done everything we can to make
it fun and as bug free as possible, but really the work doesn’t stop at launch. In fact it’s just
the beginning. We want to get something out there and listen to our players feedback and
take that on board. You can listen to all the experts you like, but without players feedback
you have nothing.” states Sarah.

Pandora’s Books is set to hit the App Store on 18th of August 2016 and Android later in the

About Smithsoft:
Smithsoft Games, consists of Sarah Smith (Founder and Programming), Wren Brier (Art and
Game Design), Jane Dyson (Marketing and Production) and Crystal Htay (QA, Community
Management and Game Design) with the help from Zander Hulme Music. Smithsoft was
initially founded by Sarah and Raymond Smith in 2012 as as a software consultancy
company whilst Sarah worked as a sole Indie developer. Smithsoft grew to the four person
indie studio it is today in January 2016. Previous games released or developed by Sarah
acting as a sole Indie developer include Space Bot Alpha and Ethex 2080.

Media Contact:
Jane Dyson, Marketing and Production. Smithsoft.
Email: [email protected]