Smithsoft

Expertise in app development

About Smithsoft

Early History

With a background in Software Engineering for companies like Nokia & Google, Sarah Smith comes to game development with over a decade of mobile development experience. Building on love of games since creating Dungeons & Dragons modules on her own web-server while studying for a BSc (Comp Sci), Sarah opened Smithsoft in 2012.

First Games

Smithsoft’s first game was Ethex 2080 an unpublished sci-fi adventure; followed by iOS game Space Bot Alpha in 2014. In 2015 Sarah worked on a number of prototypes, including a game called Word Monsters which would eventually become Pandora’s Books.

Pandora's Books

In January 2016 Smithsoft went to the next level moving to The Coterie to set up a studio. The new studio’s first title Pandora’s Books was developed by Sarah from Jan to Aug 2016. Wren Brier joined the studio for this time, doing art on the game; and Jane Dyson was Producer & handled Marketing.

Awards & Recognition

Award Nomination

Game Connect Asia Pacific, AGDA Representation Award Nominee - Melbourne, Nov 2016

Speaking Engagement

MGF Seattle, Speaker: "How to Run a Lean & Creative Studio" - Seattle, October 2016

Award Nomination

MCV Pacific, Women in Games Award Nominee - Sydney, May 2016

Get in touch

Have a question about what we do?
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Address :

30202/67 Blamey Street
Kelvin Grove, Qld Australia.

Smithsoft Pty Ltd is a
Registered Australian Company
ACN: 158 546 439
ABN: 11 158 546 439